People are not to blame for bad privacy decisions

We are at a point in history where technology is forcing us to re-evaluate our understanding of privacy. However, too often the conversation looks like this, which was taken from the comments section of an article about Facebook:

“If you really don’t want to share….DONT PUT IT ON THE NET!”

I am not a technological determinist, but we are crazy if we don’t realize that there is a lot of pressure to put things on the Internet. And we can’t just blame people for being uninformed. People do it because they don’t feel like they have much of a choice due to the impending social pressures of being “on Facebook.” Of course they do have a choice, just like how we have a choice not to fill out every single field when we create one of our hundreds of profiles in the digital sphere. But there are a lot of people who happily fill out every single field, unknowingly giving away lots of information that they don’t have to, because that is what the interface is telling them that it wants. Of course we should try to inform ourselves about these things, but we can’t really expect every person to become “Facebook literate.” Read More »

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“Play Money” and RMT is why I will never play MMORPGs again.

I just got finished reading Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell, and I must say that no book in recent memory has riled me up so much.

Don’t get me wrong – I am not angry because I am naive about virtual worlds and their economies. As matter of fact I am fascinated by real money trade in virtual worlds, and I understand economics well enough to see that real money trade is not only an inevitable facet of virtual worlds, but is in some ways a beneficial one. Having attended Indiana University, I have even had the pleasure of sitting down with Edward Castronova, author of Synthetic Worlds: The Business and Culture of Online Games, and who was mentioned several times in Dibbell’s book. And I agree with both of those guys that the production and trade of virtual goods should be viewed more seriously as a legitimate economy. However, because of this I also think that people who hack and exploit code in order to make money should face harsher consequences that just having an account banned. Read More »

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Facebook needs human-centered design

The most recent user uproar against Facebook and its increasingly cryptic privacy settings spurred the New York Times to collect questions from concerned users and posed them to Elliot Schrage, vice president for public policy at Facebook. He responded quite eloquently in this recent article, but unsurprisingly his words have done little to calm the masses.

It has taken me a long time to figure out what I think about Facebook, and I have read enough articles to make me yearn for a nice 20-page End User License Agreement. In this post I will respond to the Schrage article from my perspective as a human-centered designer, in the hopes of shining a light on why Facebook never seems to get it right.

For many people, Facebook represents the way they define their lives, and I mean that to be as profound as it sounds. Because of this, Facebook should seek to cultivate a better understanding of society and culture – Facebook as a social space in 2010 is a far cry from its origins in 2003′s Facemash. I may be wrong, but it seems that Facebook understands people and culture with all the nuance of a 19 year-old Mark Zuckerberg illegally accessing student information and photos in order to evaluate students based on if they were “good-looking.” Read More »

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Capstone Presentation Video

I recently finished my Master’s Capstone presentation and will be adding it to my portfolio when I get the chance. In the meantime I have made a video of the final presentation available. There is an introduction by Marty Siegel followed by my presentation and some follow up questions.

Also, here is the poster for my final design:

Master's Capstone Project Poster

WoW Capture: HCI/d Master's Capstone

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Random stuff I found on Sticky Notes

I recently went through a bunch of notes I found on my computer. All of them look to be the beginnings of blog posts, but I thought it would might be fun to throw them all together in one blog post and expand up on them later. (And then I can delete them from my computer!) Anyway here they go in no particular order: Read More »

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How do you improve or update your knowledge on user experience design?

Someone asked that question on LinkedIn in the User Experience group. The author of the question also went on to say:

“Some people read books, some write or share their experience or thoughts on blogs or by simply reading some famous author’s blogs to upgrade their knowledge. Share your most preferred blogs or books to improve and update latest trends on User experience.”

This is a common question to find on LinkedIn or on forums like IXDA. However, I typically find that these are the wrong kind of questions to ask, especially since the question is concerned with “the latest trends.” Also, responders almost always view user experience or interaction design as web design, software usability, or graphic design (a dilemma that isn’t likely to go away anytime soon). Indeed it does include these things, but I feel to do it well one must take a broader perspective of what it means to design technology. In any case, I thought my response to this question was decent, so I decided to re-work it here. Read More »

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Communication in the process of co-design

This post will most likely feel like like a train coming off the rails. I will clean it up at some point. Maybe. Anyway…

Most designs are the result of a process of co-design, involving several stakeholders and people directly involved in the creation of something. In this process, there is a constant state of exchange between the people involved. Effective communication is important at all stages, but this isn’t easy to accomplish. There are many things to consider, including the different roles, perspectives, and communication skills of people, as well as how we even might measure what “effective” communication looks like. Read More »

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Design Thinkers, Design Keepers, and Design Baggage

I was going to write a post today about the ways in which design is being discussed, viewed, and used by individuals and organizations. My colleague, Matty Snyder, and I have spent a lot of time discussing this and alas, he beat me to it and wrote it better than I could have. Check it out.

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Capstone Theoretical Stuff

Design is a balancing act, and one of the things I find merit in tossing into it is a strong understanding of theory and literature. It helps to recognize and acknowledge your values in the design process so that they can be made explicit to yourself and all other stakeholders.

That being said, I now present a brief overview of my capstone project and some of the theoretical stuff informing it.

INTRO
This project seeks to design a system that preserve the experience of virtual worlds, in this case World of Warcraft outside of the through the use of screenshots and metadata. The design aims to give players some out-of-game representation of their experience Read More »

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No Google, I don’t need advice on pregnancy.

I just got done reading an article from Google’s Official GMail Blog, entitled Serving Better Ads in Gmail. Scott Crossan, the GMail Product Manager, stated that GMail will now provide advertisements based on past emails if the current email doesn’t provide a good enough match. They are doing this in the spirit of giving you “more of what you’re interested in and less of what you’re not.” Read More »

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