In this post, I am attempting to make some sense of my argument for a paper I am planning to write. For this paper I am doing a critical analysis of World of Warcraft’s FigurePrints service.
In making my thoughts and assumptions explicit, I have very strong opinions about how World of Warcraft favors certain playstyles over others. I feel that the design and “loudest” player groups have created a game culture that favors ambition, aggressiveness, and a focus on certain achievements over others. (Warning: The following sentence might be highly subjective or half-baked). High level or “epic/elite” activities, raiding, or player vs. player are seen as “better” than any-level activities like exploration, pet collection, or crafting. While these any-level activities are not seen as unimportant, they don’t have near the prestige of the other activities, and are often treated as a means to an end. Continue reading »