Tag Archives: Games
Capstone Presentation Video
I recently finished my Master’s Capstone presentation and will be adding it to my portfolio when I get the chance. In the meantime I have made a video of the final presentation available. There is an introduction by Marty Siegel followed by my presentation and some follow up questions. Also, here is the poster for [...]
Critical Analysis Pre-Writing
In this post, I am attempting to make some sense of my argument for a paper I am planning to write. For this paper I am doing a critical analysis of World of Warcraft’s FigurePrints service. In making my thoughts and assumptions explicit, I have very strong opinions about how World of Warcraft favors certain [...]
Posted in Critique, Design, Games, Human-Centered, Projects Also tagged Academics, creative software, Critique, Design, Human-Centered, MMORPG, tools Leave a comment
Phenomenological Reading of WoW Machinima
For my Interaction Culture class I decided to a close phenomological reading of a bit of machinima made from WoW clips set to the song “Here Without You” by 3 Doors Down. It has been an interesting journey. It is incredible to think that some clips from World of Warcraft set to a cheesy late [...]
Posted in Critique, Design Philosophy, Games, Projects Also tagged Academics, Critique, Human-Centered, MMORPG Leave a comment
MMORPGs and HCI
I have always loved RPG games. I often think about how RPGs and MMORPGs can relate to HCI. There are probably a ton of people who could talk on this subject better than I will, but I will spit out my couple of cents anyway. I am considering doing my Master’s capstone project on the [...]
“Play Money” and RMT is why I will never play MMORPGs again.