Tag Archives: Human-Centered
“Play Money” and RMT is why I will never play MMORPGs again.
I just got finished reading Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell, and I must say that no book in recent memory has riled me up so much. Don’t get me wrong – I am not angry because I am naive about virtual worlds [...]
Facebook needs human-centered design
The most recent user uproar against Facebook and its increasingly cryptic privacy settings spurred the New York Times to collect questions from concerned users and posed them to Elliot Schrage, vice president for public policy at Facebook. He responded quite eloquently in this recent article, but unsurprisingly his words have done little to calm the [...]
Posted in Advice, Critique, Design, Human-Centered, Opinion Also tagged Critique, Design, Discussion Leave a comment
Random stuff I found on Sticky Notes
I recently went through a bunch of notes I found on my computer. All of them look to be the beginnings of blog posts, but I thought it would might be fun to throw them all together in one blog post and expand up on them later. (And then I can delete them from my [...]
Posted in Design, Human-Centered, Opinion, Reflection Also tagged Co-Design, Design, Design Thinking, Discussion, Ideas, Reflections Leave a comment
My Thoughts on “Thoughts on Thoughts on Interaction Design”
J. Ambrose Little just posted recently about reading Jon Kolko’s Thoughts on Interaction Design. While I am new to this whole design thing, I have previously posted about my uneasiness with the claim that we design behavior.
Posted in Design Philosophy, Human-Centered, Readings Also tagged Behavior, Design, Readings 2 Comments
Critical Analysis Pre-Writing
In this post, I am attempting to make some sense of my argument for a paper I am planning to write. For this paper I am doing a critical analysis of World of Warcraft’s FigurePrints service. In making my thoughts and assumptions explicit, I have very strong opinions about how World of Warcraft favors certain [...]
Posted in Critique, Design, Games, Human-Centered, Projects Also tagged Academics, creative software, Critique, Design, Games, MMORPG, tools Leave a comment
Phenomenological Reading of WoW Machinima
For my Interaction Culture class I decided to a close phenomological reading of a bit of machinima made from WoW clips set to the song “Here Without You” by 3 Doors Down. It has been an interesting journey. It is incredible to think that some clips from World of Warcraft set to a cheesy late [...]
Posted in Critique, Design Philosophy, Games, Projects Also tagged Academics, Critique, Games, MMORPG Leave a comment
Interaction Culture Class
So this week I embarked upon a new journey in my HCI/d education in Indiana University’s Master’s program. The ship I am on is called Interaction Culture, and it is headed by Captain Jeffrey Bardzell. In this class we will look at how theories in the humanities, specifically aesthetics and critical theory can be applied [...]
Incentives and the Path of Least Resistance
This is sort of a continuation of the previous post about designing to change behavior. I am not really arguing one side or the other here, rather I am searching for some insights about design. To that end I have chosen a few books to dive into this summer, among them the book Freakonomics. One [...]
Posted in Design, Design Philosophy, Human-Centered, Opinion Also tagged Behavior, Green, Incentives, Sustainability Leave a comment
Is it a designer's job to change behavior?
I have read a lot of articles that specifically say a designer’s job is to change behavior. Perhaps I am but a naive designer, but I don’t know if I buy into that statement. I have been thinking a lot about it, and I had a fellow student ask me why I thought this. Here [...]
People are not to blame for bad privacy decisions