I just got finished reading Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot by Julian Dibbell, and I must say that no book in recent memory has riled me up so much.
Don’t get me wrong – I am not angry because I am naive about virtual worlds and their economies. As matter of fact I am fascinated by real money trade in virtual worlds, and I understand economics well enough to see that real money trade is not only an inevitable facet of virtual worlds, but is in some ways a beneficial one. Having attended Indiana University, I have even had the pleasure of sitting down with Edward Castronova, author of Synthetic Worlds: The Business and Culture of Online Games, and who was mentioned several times in Dibbell’s book. And I agree with both of those guys that the production and trade of virtual goods should be viewed more seriously as a legitimate economy. However, because of this I also think that people who hack and exploit code in order to make money should face harsher consequences that just having an account banned. Continue reading »
